Cocoon

Difficulty: 2/10
Time: 5h
Number of Playthroughs: 1
Missable Trophies: None
Online Trophies: None

INTRODUCTION

Welcome to our trophy guide for Cocoon! From the lead designer of Limbo and Inside, this game offers a unique twist on puzzle games. Explore alien worlds and carry them on your back as spheres, leveraging their special properties to unveil the path forward and taking them into other worlds. This “world-hopping” mechanic leads to interesting and mind-bending puzzles, yet the well-balanced learning curve ensures that the complexity remains manageable.

While the majority of the game revolves purely about solving puzzles without any time pressure or fail states, Cocoon also includes a handful of intriguing and tense boss fights. These segments demand a degree of dexterity from players, but the fights are brief, mechanically straightforward, and shouldn’t pose a significant challenge.

Cocoon is a completely linear game with a very generous checkpoint placement. Any unlocked checkpoint can be conveniently selected from the pause menu at any given moment. Additionally, there are 11 Moon Ancestors to liberate, serving as Cocoon’s closest equivalent to collectibles. Thanks to the checkpoint system, even if you miss a Moon Ancestor, you can easily locate it within a couple of minutes.

TROPHY ROADMAP

Step 1: Solve Cocoon’s Mysteries

Given the generous and convenient checkpoint system of Cocoon, you can (and should) play through the game at your own leasure, experiencing the game’s many puzzles an uncovering its secrets.

While exploring, keep an eye out for any hidden (or not so hidden) paths that might lead you to one of the 11 Moon Ancestors, all of which must be released.

Step 2: Clean-up

All trophies that you might be potentially missing are related to releasing Moon Ancestors. These can be cleaned up quickly using the game’s generous checkpoints.

All Done

Unlock all trophies

The Platinum Trophy for Cocoon will unlock after earning all other trophies!

Off the Beaten Path

Released a Moon Ancestor

Starting at the 14% Checkpoint, interact with the sphere, then move left and proceed through an obscured path instead of turning right up a ramp.

To release the Moon Ancestor, stand on the symbol and hold down the action button.

Mariner’s Branch

Released a Moon Ancestor

From Checkpoint 25%, step onto the invisible bridge to the south and turn left behind the black rock sticking out of the swamp.

Move up the lower stairs on the left to reach the symbol and release the Moon Ancestor.

Mesh Network

Released a Moon Ancestor

Start in Checkpoint 27%, pass through the large door to reach a switch. Activate the switch three times, then step onto the invisible bridge to the left of the switch and follow it to the end.

Head north to find the Moon Ancestor.

End of the Line

Released a Moon Ancestor

From Checkpoint 33%, step back onto the rotating pillar to the left and activate it twice. Then, descend the stairs to find the Moon Ancestor.

Skin Deep

Released a Moon Ancestor

In Checkpoint 46%, you’ll first follow the two floating orbs up the stairs. At the top, head right and pick up the orange orb, then proceed through the checkpoint. You’ll eventually use the orange orb to activate a robotic creature.

After guiding the creature across a bridge and reunite with it, move straight down to find a path to the left of a funnel.

Have the creature step onto one of the two pressure plates, then retrieve the orb from it. Step onto the second pressure plate to reveal the Moon Ancestor.

Different Destinations

Released a Moon Ancestor

From Checkpoint 52%, when you cross a bridge activated by two mechanical structures stepping onto pressure plates, head right before reaching the warp pad to find a Moon Ancestor.

Conduit

Released a Moon Ancestor

This Moon Ancestor can be found from Checkpoint 63%, during the section with the orange orb.

You’ll have to use two launch pads and activate a switch to reach a new area. Once you arrive, move straight down through a tube, then place the orange orb on a holder on the left.

Cryptographer

Released a Moon Ancestor

From the start of Checkpoint 81%, follow the white orb to reach a world pad. Place the green orb onto it and the white orb on the auto-shooter on the right. Then, enter the green world and head left, using the small floating platform moved by the black crystal to cross the gap.

From here, use the launch pad ahead to reach a warp pad, and exit the green world.

Move the white orb from the auto-shooter on the right to the one on the left, then enter the green world again and cross the gap via the floating platform. Exit the green world, then enter it again carrying the white orb. Head up through the small opening to reach a light circle. To summon the Moon Ancestor, you need to shoot the black crystal in ascending pitch order.

  • Up – Down – Left – Right
The Space Between the Stars

Released a Moon Ancestor

Start in Checkpoint 84% and enter the orange world carrying the white orb. Head right and shoot the black crystal to reveal a platform, then use it to cross the gap.

Exit the orange world via the warp pad, then enter again carrying the green orb. From here, ascend two sets of green pillars to reach the Moon Ancestor.

A Perspective on Things

Released a Moon Ancestor

After the ride at the start of Checkpoint 86%, place both orbs on the holders up the stairs, which will open a passage into the white world.

Grab the white orb and place it on the platform on the left. Activate the nearby switch, down the stairs, then return to where you left the green orb, and head through the passage into the white world.

Use the launch pad ahead to reach a warp pad, and use it to exit the white world – you’ll find yourself on the platform with the white orb. Head up from here through the stone arc to find the Moon Ancestor.

Loophole Maneuvers

Released a Moon Ancestor

After the drone puzzle in Checkpoint 97%, you’ll head up a warp pad and a path to its right, with one of those creatures that destroy drones guarding it. Move past this creature and place the green orb on the holder ahead, then retrace your steps, release a new drone, and use the warp pad to reach the green orb with the drone intact.

Let the drone lower the columns ahead, and toss the green orb into the funnel on the right hand side of the platform, slightly hidden behind some rocks.

Return to the warp pad and use it to warp to the green orb and reach the Moon Ancestor.

Pathfinder

A gift to guide you

You’ll earn this trophy by defeating the boss in Checkpoint 16%Wasp Queen.

Boss Fight: Wasp Queen

The Wasp Queen is the first boss encounter in the game. Cross the bridge north of the warp pad to find the boss shielded, sitting in the center of a small circular arena, surrounded by small, buzzing crystal wasps.

Once the wasps cease flying, find the thing moving below the ground, indicated by a dirt trail. Follow the trail and use the action button to grab a purple and black sphere, then hurl it at the boss to awaken it.

Phase 1: During this initial phase, Wasp Queen charges at you, leaving behind a crystal trail. Move out of its way, avoiding running into the crystals. As the boss pauses for a moment and has the small wasps swarm and immobilize you, hold down the action button to get rid of the swarm, then keep dodging the Wasp Queen‘s charges.
As soon as you see the dirt trail appearing, grab the sphere from underground and hurl it at the boss.

The sequence of attacks repeats; hit Wasp Queen once more with a sphere to transition to the next phase.

Phase 2: During this phase, the shielded Wasp Queen stays at the stage center. Small wasps extend from the center in cardinal directions, creating lines of crystals. They then start rotating, both in clockwise and counterclockwise direction, breaking the lines at different spots and creating safe openings. Use these to avoid being hit by the crystals.
Eventually, a sphere emerges from the ground and begins floating around the arena. Safely head towards it, grab it, and throw it at the shielded boss to end the fight.

Fundamental Changes

A choice in the matter

You’ll earn this trophy by defeating the boss in Checkpoint 30%Giant Squid.

Boss Fight: Giant Squid

Upon entering the arena, Giant Squid remains stationary at the center of the area. Grab the orange sphere at the back to start hovering above the ground, then fly to the boss’ location and press the action button to drop the sphere onto Giant Squid, causing it to wake up.

Phase 1: Giant Squid keeps charging you during this phase. Four pillars emerge from the ground and, eventually, one of them starts glowing orange. Move to its vicinity to bait the boss’ charge and have it hit the pillar, revealing an orange sphere. Grab it. The boss submerges itself, reappearing shortly after. Keep your distance and dodge the incoming jellyfish-projectiles. As Giant Squid lays flat on the ground, head to it and damage it with the sphere.

The attack sequence repeats with eight instead of four pillars, now rotating clockwise. Additionally, Giant Squid shoots jellyfish twice before lying flat on the ground, opening itself to the next sphere drop.

Phase 2: At the start of the second phase, walls extend in cardinal directions. As the boss resurfaces, it starts spinning, moving through the walls and creating openings for a brief moment before the wall repairs itself. Make use of these openings to reach the orange sphere appearing in one of the quadrants.

Once you have the sphere, move to the edge of the arena. Giant Squid appears at the center of the screen and shoots five sets of projectiles in an expending circle pattern. Use the openings between the projectiles to avoid being hit, then drop the sphere onto Giant Squid as it lays flat on the ground to end the fight.

From There to Here

It’s (almost) exactly the same

You’ll earn this trophy by defeating the boss in Checkpoint 54%The Triplets.

Boss Fight: The Triplets

As you enter the arena, notice the sphere in the center. Grab it and pull at it to unhitch it, creating a mirror sphere opposite to your position. Pressing the action button teleports you to this mirror sphere.
Eventually, a plant sprouts from the ground. Either teleporting from or to the plant’s location breaks the plant, and creates a projectile that flies to and hits the center of the arena. Repeat this twice more for the boss to emerge.

Phase 1: The Triplets starts moving either clock- or anticlockwise along the six hexagons forming the arena. The boss is faster than you, so resort to your teleport ability to get out of the way before getting hit. When the boss stops and starts charging a slam, make sure to move away from any hexagon marked by blue lines. These tiles break following the boss’ slam.
Once plants sprout, use them to hurl projectiles at The Triplets. After getting hit, the boss floats in your direction and slams the tile you are standing on – again indicated by blue waves covering the tile. Move out of the way to avoid getting hit.

In total, you need to hit The Triplets three times to move on to the next phase. After each hit, the number of slams performed by the boss increases by one.

Phase 2: The start of this phase is marked by all hexagonal tiles being covered in a sticky, red substance, slowing down your movement significantly. Three hexagons are shortly after cleared from this substance, and The Triplets resumes spinning around the arena. Be mindful of the sticky ground and teleport out of the way when in danger. The boss then slams two different tiles, destroying four out of the six hexagons. Two new tiles emerge, one of them with a plant. Destroy it to damage the boss, then beware of the three ensuing slams.

Phase 3: The Triplets gains a shield and becomes invulnerable. As it resumes its spinning around the arena, plants start sprouting. Once the boss stops, it briefly loses its shield as it covers three tiles in the red, sticky substance, then proceeds to slam and destroy these same tiles. During the brief window where The Triplets remains shieldless while it recovers from the slam, if there is a plant on one of the remaining three tiles, destroy it to land the final blow and end the fight.

This Has Potential

Aim and fire

You’ll earn this trophy by defeating the boss in Checkpoint 71%Arachnid.

Boss Fight: Arachnid

As you reach the next platform, the bridge disappears behind you. A large cannon appears, holding a yellow orb in its center. Pick it up to be propelled to the designated fight arena. Arachnid remains shielded initially as you acquaint yourself with the mechanics of the fight. The entire floor is coated in adhesive red goo, with gray circular patches appearing at random spots, on which regular movement is possible. More importantly, these patches serve as take-off and landing spots. You can take off by pressing the action button, and you have control over your movement while airborne.
Four yellow cocoons appear, which you can break by flying into them. Once all four are destroyed and the four drones have been released, move to the larger gray patch in the center; the real fight begins.

Phase 1: Shatter Arachnid’s shield to initiate the fight. Upon awakening, the boss initiates pursuit around the arena. Given most of the floor is coated in red goo, resort to moving away from Arachnid by flying between gray patches. Eventually, one of the gray patches will emit an orange glow. Maintaining a safe distance from the boss, land on this glowing patch. Bait Arachnid’s charge, which concludes with a stop on the glowing patch, encasing Arachnid’s leg in an orange crystal. Shatter the crystal; Arachnid’s leg count: 3.

Upon losing its leg, the boss pounds the ground, creating a very slowly expanding circular wave. Make sure to fly over the wave to evade it. Repeat the charge-bait to sever the second leg. With only two legs remaining, Arachnid stomps the ground twice before reverting to its regular pursuit pattern. Sever the third leg.

Phase 2: With only one leg left, Arachnid now pursues you by leaping instead of charging. When in proximity, it leaps high into the air and comes crashing down on your position, generating an expanding circular wave. During this phase, two waves can be on-screen simultaneously, requiring a bit more attention to dodge. However, the strategy remains largely unchanged. As soon as you spot an orange glowing patch, bait Arachnid’s high-leap and sever the last remaining leg, ending the fight.

Daybreak

From now unto the ages of ages

You’ll earn this trophy by defeating the three-part boss – Guardian. The three encounters occur at Checkpoint 79%, 81% and 90%.

Boss Fight: Guardian
First Encounter – Checkpoint 79%

Upon entering the light circle and shattering the black crystal, you find yourself airborne, surrounded by glowing yellow and orange rings. This boss fight differs from the previous ones in that you are not targeting the boss directly. Instead, you must overcome three subsequent shooting challenges. The glowing rings dissipate as you miss consecutive shots, and if they disappear entirely, the fight restarts.

These are the challenges during this first encounter:

  1. Four black crystals forming a square rotate counter-clockwise. Inside the square, a circular barrier spawning about one fourth of a full circle’s arc rotates clockwise, impeding the shattering of the black crystals.
  2. Two black crystals on opposite sides rotate clockwise. Anticipate the rotation and shoot both crystals.
  3. Three black crystals forming an equilateral triangle rotate counter-clockwise. Shattering a crystal changes the direction of rotation.

After completing all three challenges in a row, Guardian can be targeted directly. Hit it with the red laser, forcing Guardian to retreat and return the green orb. Two more to go.

Second Encounter – Checkpoint 81%

Similar to the first fight, upon entering the light circle and shattering the black crystal, you’ll find yourself airborne, surrounded by glowing yellow and orange rings.

These are the challenges during this second encounter:

  1. Four black crystals forming a square, rotating by 90 degrees clockwise and counter-clockwise after each of your shots. In addition, a barrier spawning about half of a full circle’s arc rotates clockwise around you.
  2. Two black crystals on opposite sides. Shooting a projectile rapidly rotates the crystals by 90 degrees, once clockwise, then counter-clockwise. To hit the crystals, anticipate to which position they will move, and shoot in that direction.
  3. Three black crystals forming an equilateral triangle. Again, the crystals rotate clockwise and counter-clockwise by 90 degrees. Anticipate where each black crystal will move to, and shoot in that direction.

After completing all three challenges in a row, Guardian can be targeted directly. Unlike in the first encounter, Guardian won’t go down easily, reflecting back your laser a few times before finally opening itself to it. Make sure to press the action button to reflect the laser back at Guardian. Once hit, Guardian retreats and returns the orange orb. One more to go.

Final Encounter – Checkpoint 90%

As you step into the light circle with the white orb and shatter the black crystal, you’re propelled airborne, surrounded by glowing yellow and orange rings. It’s time to face Guardian’s challenges one final time.

These are the challenges during this final encounter:

  1. Four black crystalsappear successively, each at a greater distance from the center, making each shot more challenging. The first and third crystal rotate counter-clockwise, the second and fourth rotate clockwise.
  2. Two counter-clockwise rotating black crystals. Two static barriers spawning almost half of a full circle’s arc each leave only two small openings on opposite sides to shoot the targets. Upon shooting, the barriers quickly rotate 90 degrees. To hit the crystals, shoot 90 degrees from the actual openings.
  3. Three counter-clockwise rotating black crystals, again guarded by two static barriers, spawning almost half of a full circle’s arc each. Upon shooting, the barriers quickly rotate 90 degrees, so in order to hit the targets, shoot 90 degrees from the actual openings. Furthermore, hitting a crystal prompts all crystals to change the direction of rotation.

After completing all three challenges in a row, Guardian can be targeted directly. Guardian reflects your laser several times before finally succumbing to it. This time, the exchange lasts longer, with the projectile reaching high speeds, so be ready to react quickly. Once hit, Guardian retreats and returns the purple orb.

Cosmic Architect

The end is the beginning

You’ll unlock this trophy by beating the game.

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